Homeworld 2 Remastered from the same angle. Homeworld 2 with a small fraction of the Mothership on the left-hand side. (Click to expand to see the full extent of the aliasing.) Here’s an example of ships in the old game versus ships in the new: Oh, and you can run it in widescreen without needing to edit a settings file. The camera glides around space, effortlessly panning around the battlefield. The zoomed-out tactical mode is way easier to understand. Space is full of light and gas clouds rather than bleak emptiness. Ships are smooth and curved now, with particle-effect exhaust trails rather than the white lines of the original game. With no options left, the Mothership sets out across the galaxy as the last bastion of Kushan life.Īnd the same goes for the game itself. The Mothership and its fleet fight off the aliens and return to Kharak to discover the planet’s been destroyed. The ship takes off only to find aliens lying in wait. They spend a hundred years working on the Mothership, meant to colonize a distant planet known as Hiigara or “Home.” The story is standard space-opera fare: The Kushan survived on the desert planet of Kharak for thousands of years until a chance find in the desert alerted them to the possibility of galactic space travel. It’s a game where your ships move in three dimensions, and that matters. You know that Wrath of Khan, “His pattern indicates two-dimensional thinking,” eureka moment? It’s a game built around that. It’s a space RTS that actually takes advantage of the fact that space is, well, space. The point is if you’ve never played Homeworld, doing so now feels about as revolutionary as it did in 1999. Even Ancient Space settled for 2D-pretending-like-it’s-3D. And as for fully-3D movement in an RTS? Forget it. Oh, we still have the occasional title like StarCraft or Planetary Annihilation, but by-and-large the RTS landscape looks a lot more bleak in 2015 than it did in 1999. Even so, no pretender to the crown has ever dethroned Homeworld, in part because the real-time strategy genre sort of…stopped being a thing. In fact, Paradox and CreativeForge attempted a Homeworld-alike just this past year with Ancient Space.
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